![]() ![]() You've got more forces against the next unit that you fight. ![]() Individual fights are over quicker, and then you can reform your forces and be more effective because you've got greater local superiority. ![]() "It's quite a good tactic on the battlefield to aim for morale breakage, rather than simply killing everybody. "Generally speaking, if a unit of 200 men lost 10 or 15 percent of its number, those guys are going to get scared and run away," Bickham said. During our time with the demo, we came to know the sour taste of defeat as a result of that fear. A group of soldiers will not mechanically fight to the death, but flee to see another day. Many a great battle has been won or lost on the basis of morale, and players will need to tap into that notion to be successful. Speaking with Polygon during an event in San Francisco, studio communications manager Al Bickham explained how the game's system would work. In the heat of battle, the fear you inflict on enemies and the loyalty you inspire in allies will play a "massive role" in The Creative Assembly's upcoming strategy game Total War: Rome 2. ![]()
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